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Hey folks, I’m hexidecimalhack – you won’t see posts from me often, I usually just maintain the website. Since for me, it’s almost Halloween 9 months out of the year, they couldn’t stop me from participating in the festivities.
Since Halloween is the only holiday I’m actively aware of or care about, today’s topic will be MediEvil. It was developed by SCE Cambridge Studio and published by Sony as an exclusive for PlayStation in 1998. Sony specifically requested for it to support the PlayStation Analog Controller.
While it wasn’t one of the very first 3D games, it did arrive at the dawn of the 3D game era. The developers had to use Crash Bandicoot and Super Mario 64 as references to help them solve certain challenges with their engine.
MediEvil was one of my favorite games when I was a kid and one of the first 3D games I had the
terror pleasure of playing.
My favorite and most-played game at the time was Castle of the Winds (pictured below), so you can imagine my wonderment of the colorful, stunning, and realistic graphics of MediEvil.
At this point in time I was old enough to be afraid of the boogey-man, but not yet to the point in my life where I saw part of Nightmare on Elm Street and was immediately scarred for life.
As a kid, the gravestones and the atmosphere gave me goosebumps and the zombies and runes chilled me to the bone. I remember wondering how anyone was supposed to get past the second stage because it was just so difficult.
Replaying it a bit recently it took a little under a half and hour to get through five regular stages and a boss stage. The colors are bright and whimsically nostalgic, and the characters are un-detailed and cartoony.
Looking back, it’s almost funny how scared I was of these bleating frog-people that were supposed to pass for zombies. And it’s also no wonder I thought it was so hard; I’m terrible at it and the controls are clunky.
Leave a comment below or send us an ask about your favorite Halloween gaming memory!